Gamer’s Paradise: Call of Duty: Ghosts: same thing, different year.

One of the most anticipated games of the season is here: “Call of Duty: Ghosts.” Activision immediately claimed to have broken the sales record by selling over $1 billion. In reality, the game sold $1 billion to retailers and not actual consumers, making this record illegitimate. Activision’s actual sales for current consoles were much lower than expected; they hope to make up for it with next generation console sales.

My friends, I have said it once and I will say it again: I never look for a good story when playing first-person war shooters. To no surprise, “Call of Duty: Ghosts” was very bland and repetitive, even to the point of using a cut scene from one of the earlier games. The game’s single-player campaign is extremely boring and never gives you any choice in what you do — the level dynamic is so straight forward, I have more choice of where I can go in Super Mario World for the Super Nintendo than I do this game, and that game was 2D.

Still, I didn’t judge the game on the single-player campaign because that is not what gamers like about this game; it’s the multiplayer they go gaga for. I, however, was extremely disappointed with the multiplayer.

The maps have grown, which would be great in any other game, but players can now pick up an extremely overpowered sniper rifle. It makes every shot a one-shot kill, even if you get hit in the foot or arm. This is a terrible idea because it encourages everyone to play sniper and camp (stay in one spot until someone passes your view), which lowered my enjoyment of the game. Additionally, the new level changes are so minor, I couldn’t tell the level had changed.

With all this bad stuff in the (somehow) popular game, one thing did surprise me. The new “Extinction” gameplay mode was extraordinarily fun, forcing me to keep playing a game I didn’t care to play anymore. Extinction puts you in a squad of four and gives you the objective to destroy hives made by aliens. That’s right, I said it aliens. Similar to the Zombie mode in “Call of Duty: Black Ops 2,” you kill aliens to gain better guns and perks, working as a team all the while. If nothing else, this feature gave a glimmer of hope to what I see as a failing franchise.

With a majority of bad and a little good, I can’t help but think that if Activision ever makes a game called “Extinction,” they would have a better game on their hands than “Call of Duty: Ghosts.” This gameplay mode was the saving grace of the game. We know Activision can produce great stuff and I would like to see them try again. I would give this game a 5.5 out of 10 (just because you add a dog and a female doesn’t mean its a different game), but Extinction saved the day, forcing me to give “Call of Duty: Ghosts” a 7 out of 10. On its own, Extinction gets 9 out of 10.