Chainsaw guns, explosions and hordes of enemy Locusts surround you in Epic Games’s “Gears of War: Judgment,” the fourth installment in the Gears of War franchise. In this game, which I am calling a prequel and equal, you play as Damon Baird in the events that happen prior to Gears of War and also during Gears of War 3.
In the first campaign you start out as Lt. Baird, handcuffed, looking behind you at a scorched city and grunting “Give me ten minutes to go back there and make sure the bastard’s dead.” From there, at gunpoint, you are lead to your tribunal for directly disobeying orders.
The second campaign starts off with Marcus Fenix giving you orders to get a boat and a crew to help get people to safety, which happens close to the end of Gears of War 3. After teaming up with your old squad mates, you return to Jacinto to help out in the fight against the Locusts.
The strongest point of this franchise is their multiplayer: Keeping the phrase “if it isn’t broke, don’t fix it” alive and well, they actually make a pretty decent story. During the tribunal you get to experience the views of Lt. Baird’s squad, giving you the secondary characters’ view on the situation.
Multiplayer in this franchise has only gotten better over the years, adding skin and gun color customizations, letting you play as the Locust Horde, and now implementing a new class section including: Medic, Sniper, Soldier and Engineer to truly test you and your friends’ squad abilities. Each class has a unique skill which is vital to the team. Only the perfect combination and teamwork will get you to your goal.
Some game developers think they need to reinvent their games in order to please the masses, but Epic Games never strayed from the winning formula that made them famous today. Besides a few occasional glitches, this game really hits the spot. That’s why it gets an 8.5 out 10 making it a great addition to your shelf.