Bioshock Infinite: A high-flying adventure

Image courtesy of bioshockinfinite.com
Image courtesy of bioshockinfinite.com

A floating city, multi-dimensional rifts and powers beyond your dreams are the least you can expect going into Irrational Games’s new Bioshock Infinite.

In this game you play as Booker Dewitt, who wakes up on a raft with two rowers taking him to a lighthouse with a box containing a series of items and a note reading, “Bring us the girl and wipe away the debt.”  From the lighthouse, you are rocketed to the flying city of Columbia set in the year 1912.

I went into this game expecting it to take about 15 to 20 hours to beat, since the first two Bioshock games lasted 20 hours plus. It was, in fact, much shorter than I expected. Having been in development for about five years, the visuals are luscious and the gameplay is smooth, but it is lacking in the details that made Bioshock “Bioshock.”

The weapon upgrades are very simple — upgrading power, capacity and accuracy, each gun has only four upgrades. It feels as if the developers made this game more friendly to people who are not only just casual gamers, but to people who only pick up a controller once a month.

This time around, the game designers introduced some things I quite enjoyed. Using a motor-driven grappling hook gun, you fly around battling enemies on a rollercoaster-like rail. You also use these rails to gain tactical advantage.

The game gives you the most helpful A.I. I have encountered in years: She will give you ammo and health during battles as well as being a multi-dimensional lock-picker, gaining you access to doors you can’t imagine opening.

I did have fun playing the game, as short as it was. That’s why I am giving it a 7.5 out of 10. Rent it — though if you are a die-hard fan of Bioshock it is probably part of your collection already.

 

Inside the Case

Story: 3/5

Gameplay: 4/5

Graphics: 4/5

Overall: 7.5/10

Do: Rent it